Crown of the Sorcerer King

Second Moves
Across the Dark

A night outside of the marshes was the best thing for us. We’re still a few days away from our deadline of eight days. The top of the hill outside the forest gives a great vantage point of the valley below. A dark fog hangs in the valley cut by the river. According to the party that came before the dark mist was the cause of most of their problems.

We argue and discuss and do high math about the best way to cross the mist. The barbarian notices that the mist has been slowly making its way up the hill to our location. We barely our way across windwalking. The mist sends out tendrils from below but to no avail as we glide across the valley below.

Once on the other side, the castle looms ahead. It is solid black and constructed of some kind of deep obsidian. It is a perfect cube with no towers or crenelations. With windwalking still in effect we look around the castle exterior and find no windows, doors, or other opening other than the portcullis-guarded opening in the front. There is also a moat of unknown depth around the castle.

About the time we take in the castle, we notice two other figures looking around: a rogue and the Ranger from the other failed party. They seem trustworthy to us so we let them join the party.

The entrance to the castle has two posts by it and radiates magic according the wizard. While stealthy, the rogue decided to get close and check things out. He noticed arrow slits in the short entryway beside the main door. The door opens and out pour several ogres. Also, darkness emanates from the two posts. An invisibility purge shows it cast from two orge magi. The barbarian, ranger, and paladin make short work of the ogres while the cleric and wizard made short work of the magi advantages. All the while, the rogue backstabbed away.

With the ogres out of the way, we walked into the castle. As soon as we were all in the portcullis dropped with finality. Three doors in front of us were waiting. The paladin opened the door to see a long dining hall In three corners of the room are large stone statues and above the table is a swirling mass of black forms. Once we step foot into the room, the battle began.

We backed into the hall way as the shadows and wights attacked. A round of ability damage hurt, but the paladin and cleric called upon their deities to blast the undead away from us. Then the stone golems came to life. After many rounds of damage and a slow every other round, we succeeded. I have say though that a weel-placed wall of force helped the part much. Also, the cleric saved the rogue in the nick of time with breath of life. Clearly, the rogue owes the cleric a beer.

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First Moves
It's all got to start somewhere

A theft in the halls of the king is enough to cause a ruckus in any kingdom. However, according to the guards at the bar that night this one was unique. Evidently some kind of artifact was hidden in the depths of the castle under guard from the magicks of the king’s right hand. All signs pointed to the the Black Hand as the culprits. No doubt now it was far away from here and quickly on the way to its final destination.

The king and his right hand sought out the most prolific heroes in the kingdom. They were summoned forth and set out on their way to glory and riches in service of the monarchy. Good riddance to them! Maybe it will leave more work for us to do. But it didn’t take long to see that they were not up to the task.

A week later they returned as hollow husks in the back of a wagon. A sole skeletal figure sat atop the pile of bodies. A shadow of his former self, he sat staring in to his own personal abyss totally unaware of those around him. What could have caused this? These were supposed to be the best and brightest of the kingdom. They were well-trained and well-equipped. Yet, now, here they all are…wasted.

It’s unknown if we were chosen for our bravery or stupidity. Looking back on it, it could have been both…or neither. Maybe we were all too drunk that night to know exactly what we were getting ourselves into. Nonetheless, we took the audience with the king and his right hand. Who wouldn’t? Promises of wealth, patronage, favors, women, and whatever else we could think of passed between us. We took it. We couldn’t turn it down. But we had 8 days to finish our work.

A crown was what had been stolen. The ancient sorcerer king used this crown as the base of his power decades before. The Black Hand had stolen this crown and planned on resurrecting the Sorcerer King at the next full moon. The previous group had a full two weeks to return it, but we have only eight days. Lucky us. Typical.

The only remaining member of the party was well enough to talk with us for a while. He said the trip went well enough for them until they reached the marshes. They were separated from the ranger and lost him entirely. He was the only one who did not return. The others encountered the black fog on the other side of the marshes. There was no way for them to go around this fog. The problems fro them really occurred when they went through here. In the fog they realized it had the properties of emaciating them via their natural abilities of strength, dexterity, health, wisdom, intelligence, and charisma. He was the only one who had survived.

With horses provided from the king, we set off as soon as possible towards the castle that held the crown. We estimated four to five days to get through. After making camp for the night on the near side of the marshes we began going through the “pathway” through the marshes. A canopy of vegetation choked out the sun and made going slow. We noticed though that every few feet a wall of webs appeared behind us. It didn’t take long for the ettercaps and spiders to show up and try to make our life difficult and their stomachs full. We ran them off after dispatching a few. We kept going until the pathway opened up to a A serpentine presence with the head of an old hag stood at the far edge of the pond and instantly began casting spells on us. Swarms of insects appeared but were held at bay by the magic circle cast by the mage. More ettercaps and spiders appeared but they were no match for us. However, the barrage of fireballs were troublesome because while one naga is trouble, three are entirely an ordeal. One more was shown by the Glitterdust spell and the other showed himself when he began casting more fireballs. The mage and priest were OK because their Resists, but the fighter types had to deal with them in their own way. A total of eleven fireballs were cast during the battle, sometimes three in a round. Between the Resists and liberal application of Heals to the Paladin, we survived. These were the cause of all the problems in the marshes so the rest of our journey was uneventful.

We came through the other side and made it to the top fo the valley and saw the Black Fog settle in. We have to go that way. We’re still deciding what to do.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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